Research Area
NetAI Research Area (2020 Spring~ Current):
Networked Intelligence Laboratory (formerly Networked Computing Systems Lab.) Challenges focusing on "Sustainable Orchestration of AI-inspired Cyber-Physical Services employing Shared Software-Defined Infrastructure and Common Cloud-native Platforms".
NetCS Research Area (2017 Winter ~ 2019 Summer):
Networked Computing Systems (NetCS) Challenges focusing on “Agile & Visible p+v+c Function-leveraged Composition of IoT-Cloud Services employing Programmable/Sliced/Hyper-Converged (Compute/Storage/Networking) Resources”.
1. Secured Multi-Site Edge-Clouds with Composable SmartX K-ONE Playground
Automated Box-Cluster Provisioning of Multi-Site Edge Clouds from SmartX Playground Tower(s)
eBPF-based Box/Cluster/Site Visibility with Measurement/Tracing Points for Secured Cloud-Native Edge Infrastructure
MultiSec Security Operation Center employing SmartX MultiView Visibility Framework for multi-layer playground visibility
Reliable Monitor/Control Orchestration employing Extended Service Mesh over Multi-Site Cloud-Native Infrastructure
2. SmartX Open Platform over Converged SmartX KOREN / OF@TEIN+ Playground
Workflow-orchestrated lifecycle realization of IoT-Cloud services leveraging SmartX Open Platform over SmartX Playgrounds
Dynamic SaaS OverCloud Framework over Composable Multiple Under-Clouds
AI/DL-inspired HPC/BigData Intelligence Cluster Operation with Hyper-fast Connected DataLake
NetCS Research Area (Spring 2016 ~ Fall 2017):
Networked Computing Systems (NetCS) focusing on "Dynamic & Resource-aware Composition of Media-centric Services employing Programmable/Virtualized Computing/Networking Resources".
Workflow-driven OverCloud Lifecycle Orchestration with Context-aware Data Analytics (OverCloud Team)
SmartX IoT-Cloud Application Framework
Workflow-based Lifecycle Services Orchestration over SaaS OverCloud
Composable UnderCloud for supporting OpenData-centric Services (UnderCloud Team)
Box-Cluster Provisioning & Operation of Multi-Site EdgeClouds Playground
SmartX Visible Fabric for K-Cluster: Reliable/Accelerated Fabric with Visibility Support
DevOps-based Automated Operation for Visible and Secure Federated Playgrounds (International Team)
DevOps-based Federated Operation for Affordable and Visible Multi-Site SDN-Cloud Playground
SmartX MultiView Visibility Framework for Reliable Playground Operation
SmartX MultiSec Framework for Secure Playground Operation
NetCS Research Area (Spring 2013 ~ Spring 2016):
Networked Computing Systems (NetCS) focusing on "Dynamic & Resource-aware Composition of Media-centric Services employing Programmable/Virtualized Computing/Networking Resources".
Composable Software-Defined Infrastructure (SDI) with SDN/NFV/Cloud integration for Human-defined services
Resource-aware service composition framework (i.e., modeling, monitoring, and adaptation) employing heterogeneous computing/networking resources for service-centric Future Internet testbed.
Dynamic provisioning for novel SDN-supported services with virtualized programmable networking resources (e.g., high-performance lambdas, opportunistic wireless cognitive/DTN connections, …).
Balanced integration of computing and networking resources in heterogeneous SmartX nodes.
Agile and smart media-centric services employing heterogeneous SmartX nodes
Flexible service lifecycle management that interacts between immersive media services and computing/networking resources.
Centralized coordination of distributed SmartX nodes for multi-party visual sharing collaboration environment.
Mobile & content-centric media services leveraging opportunistic P2P for the spatial-temporal domain efficiency.
Reliable service creation with heterogeneous computing/networking for real-time/low-latency CPS (cyber physical systems) applications
NetCS Research Area (Spring 2011 ~ Fall 2012):
Since Spring 2011, envisioning the advent of next-generation information infrastructure, based on the programmable networks connecting virtualized cloud-style computing resources, our research aims at the development of tools and algorithms for "Networked Computing Systems that enables Dynamic media-centric service composition over the wired/wireless convergent Future Internet".
Smart Media Services (SmartMS):
Dynamic service composition framework towards interaction between immersive media services and computing/networking infrastructure (2007~)
Service architectures for massive prosumers (part of "A study on next generation network architecture") (2008~2011)
Opportunistic (mobile) P2P media streaming focusing on spatial-temporal efficiency for ad-hoc mesh networks with mobile nodes. (2007~)
CPS (Cyber Physical Systems) for Highly-reliable application domain (2010~2011)
NetComputing Testbed (NetCompTB):
FIRST@PC: Future Internet Research for Sustainable Testbed based on PC (2008~2013)
SIGMA: Virtualized programmable wireless network testbeds for repeatable performance evaluation (2009~2012)
NetMedia Research Area (Spring 2009 ~ Spring 2011):
From Fall 2001 till Spring 2011, we had been working on the investigation/development of relevant tools, algorithms, and paradigms under the slogan of "Dynamic Composition of Immersive Media-oriented Services over the Wire/Wireless IP Convergence Networks".
FI (Future Internet) and MS (Media Service) Team:
Dynamic service composition framework towards interaction between immersive media services and computing/networking infrastructure,
FIRST@PC: Future Internet Research for Sustainable Testbed, based on PC, P2P /P4P (HY), ADD (SH), KISTI (JC & CH), e-organ (Viny)
UM (Ubiquitous Media) Team:
Cross-layer network-adaptive one-to-one (one-to-many) media transports over multi-hop wireless networks,
Opportunistic (mobile) P2P media streaming focusing on spatial-temporal efficiency for ad-hoc mesh networks with mobile nodes.
NetMedia Research Area (Fall 2001 ~ Spring 2009):
UCN+ (Ubiquitous Computing and Networking+) Team:
Multi-party advanced collaboration environment and remote visualization (Access Grid)
SMeet Research Framework & Media Arbitration Service
ACE Connector (Networking solution for SMeet)
Clustered Networked Display
Provision of User Interaction Service in SMeet
Interactive networked 3D virtual environments and games
Qos Control for Haptic-based Network System
Delay compensation for Haptic-based Network System
Immersive media contents serving and high-speed delivery (3D HD video over Gbps)
Bidirectional system building with optimization of uncompressed HD media transport Related Projects
FI (Future Internet) Team:
Persistent and autonomous information sharing via P2P /overlay content networking
Towards a Global Coordinate Infrastructure (GCI) for serving P2P Overlay Networks
Flexible and transparent protocols & middleware for GRID & home networks
Integrated framework for resource scheduling for distributed systems with lambda networking
Packet Scheduling for the Real-time Applications with guaranteed delay & jitter performance
Multicast Routing for Interactive Media Application in Optical Networks
End-to-end media performance via adaptive network QoS and hybrid monitoring
Secure media access with intellectual property management and group-based security
UM (Ubiquitous Media) Team:
Ad Hoc networking for ambient intelligence and pervasive environments (mesh network, IPv6)
Joint Multipath Routing and Rate Allocation for Wireless Mesh Networks
P2P -based VoD in Mobile Opportunistic Networks
Mesh Connectivity Layer in Wireless mesh networks
Reliable MAC layer Multicast in 802.11 Wireless mesh Networks
Video Streaming over Wired/Multi-hop Wireless Network
High-Quality Multimedia Streaming in Wireless Networks
Dynamic network-adaptive media delivery over highly fluctuating networks for graceful degradation
Single-hop and Multi-hop Automatic Management and Planning
Ubiquitous media streaming with mobility, QoS, and multicast support
Resilient and synchronized media distribution over multicast-enabled networks